xcode
Use Latest iOS
One of the quiet new features in the newest XCode release is a new BaseSDK option “Use Latest iOS”. Not all iOS developers will appreciate this unless they’ve been developing for at least 6 months or so. The problem Apple has solved was an infuriating one. Since an XCode project (a target specifically) can only [...]
Comparing the iPhone and Android Development Environments
I’ve spent the last few weeks working on an Android project at work and, I have to say, I am having a familiar feeling of shock at how bad the Android development environment is. Here are some comparisons. Objective-C vs. Android First and foremost, using Java is much better than Objective-C. While I consider Java [...]
IPA Targets for iPhone — Why and How?
Admittedly, one of the most annoying parts of building iPhone apps for clients is merely giving them the app to install. The usual case is that you hand them a *.app directory that, to a Mac user, looks like a file, but to a client using Windows it’s a directory. And when Windows users open [...]
Too Many Images Slowing Down Interface Builder
The Problem On a project I’m working on, I’d noticed that Interface Builder started running really slowly once I’d added something on the order of 2,000 PNG’s to my XCode project. Why would I add so many images you ask? Because I needed to. So, the result was that opening up any XIB file caused [...]
I firmly believe that coding is life. I started back when I was 10 years old on my Tandy TRS-80. I've been writing apps professionally for 15 years, including 6 years in mobile.
With a passion for all things design and technology, I am focused to face the challenge of simplification in mobile design. I have been designing digitally for over 13 years streamlining media from print to web, and now into hands with mobile devices.