Rapture In Venice, LLC

:: Freelance iOS Development & Team Augmentation

Author Archive

Apple Watch Impressions: A Day Without My iPhone

I received my Apple Watch yesterday after an arduous, never-ending 10-day wait that I wouldn’t wish on my worst enemy. Since the March announcement, I have intentionally kept myself in the dark on the details of this new Apple product. Does it have a microphone? I didn’t know. Can you make calls on it? I really […]

 

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The Horrors of Sub-Contracting

I’ve been a full-time mobile consultant now for three years and, even in that short period of time, I’ve seen the kind of work I do change a lot. When I started, I did a lot of projects for budding entrepreneurs and fixed-bid work. I loved it! But over time, partly due to the allure […]

 

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Getting the Charles Debugging Proxy to Work with iOS

The Charles Web Debugging Proxy is a near mandatory tool for any developer. Getting it to work with your desktop apps is usually very easy since it just…works. However, for use with mobile, there are a couple tricks. Configuring for the iOS Simulator The iOS Simulator is a native app that “imitates” your iTouch device. […]

 

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Speeding up Android Studio

I’ve been using Android Studio for about a year now, adopting it early to get a jump on things. And in that time, I’ve certainly had my share of frustrations with it, but it’s going to be a superior tool to ADT when it comes out of beta, so it’s worth it to use it […]

 

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How to Create a Flappy Bird Clone with SpriteKit in 20 Minutes

First, create a project in XCode. We’ll call it “Floaty Avian.” Next, bring in the SpriteKit and… WHY ARE YOU READING THIS? WHAT IS WRONG WITH YOU?? THERE’S A MILLION GREAT GAMES ON THE APP STORE, AND YOU’RE **STILL** HUNG UP ON THIS ONE? IT’S GONE. YOU’RE AN IPHONE DEVELOPER! I CAN’T BELIEVE YOU CLICKED […]

 

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